This interview is part of a series of developer discussions that share details on the upcoming collectible RPG Game of Thrones Beyond the Wall, to be released on iOS and Android.
If you’ve missed our previous developer discussions, read them here.
This week we sat down with the Game of Thrones Beyond the Wall Creative Team to talk about The Wall game mode.

How do players interact with such an iconic Game of Thrones element as the Wall?

Players take on the role of Lord Commander of the Night’s Watch. In the Seven Kingdoms, the Lord Commander safeguards “the realms of men” by organizing the defenses of the 700-foot ice Wall against the dangers beyond. Our goal from the beginning was to weave that core fantasy fulfillment into the game as much as possible. To do that, we designed The Wall game mode where players regularly defend against wildling invaders.

Tell us more about The Wall game mode.

It’s a weekly event where players use their roster of units to defend sections of the Wall against hordes of enemies. The more waves a player defeats, the more rewards they collect that they can spend on further powering their units. As the defense progresses, the waves get more difficult to push back, so there are plenty of opportunities to use both the breadth and depth of a player’s collection. We felt that by making these battles recurring events, players would continually feel their duty to the Night’s Watch.

How does combat gameplay differ in The Wall game mode?

The Wall game mode uses the same core combat system, ensuring that all the player’s skill and investment carry over, but with a few twists to make it an endurance mode.
First, the player can use some of the Wall’s defenses like flaming arrows or explosive barrels against the enemy invaders. The number of uses is limited however, so the strategy lies in timing and planning.
Second, because the enemies attack the same squad in waves without allowing for a chance to refresh, players have to keep track of how they use the health and power of their relatively limited forces over time.

What else can players expect from The Wall?

Players can retire units from their collection to defend the Wall and boost their power before starting the event. There is a strategy to having a somewhat cyclical unit collection, meaning that the units a player does not use as often can provide direct value to the ones they use regularly.
There are opportunities for special limited-time event versions of The Wall mode that evoke some of the larger-scale invasions from different Game of Thrones timelines, including those seen in the show.
We’re always exploring ways to integrate more player cooperation and competition into the game; The Wall could be another mode where that happens.


About Behaviour Interactive
Founded in 1992, Montreal-based Behaviour Interactive is one of North America’s largest independent game developers with close to 500 employees and over 70 million games sold on every platform, including 10 million copies of its award-winning original IP Dead by Daylight. To date, the company’s mobile games have reached over 200 million players worldwide. Behaviour counts amongst its partners some of the world’s most recognized brands such as Sony, Disney, Activision, Warner Bros, Ubisoft, Microsoft, Google, Bombardier, Wargaming, HBO, Netease, Gaea, La Capitale and many more. For more information:

About HBO Licensing & Retail
HBO Licensing & Retail, a division of Home Box Office, Inc., partners with best-in-class licensees around the world to give HBO’s global audience new and exciting ways to engage with their favorite shows. The division leverages iconic, award-winning HBO programs such as Game of Thrones, VEEP, Sex and the City, Silicon Valley, Insecure, The Sopranos, Big Little Lies, True Blood and more to create officially licensed consumer products, innovative merchandise programs, retail activations and live immersive experiences.  HBO Licensing & Retail works across a broad range of product categories, including collectibles, apparel, publishing, live branded experiences, digital gaming, fashion and beauty collaborations, luxury accessories and beyond. Officially licensed HBO merchandise can be purchased in retail stores around the world and online in the US at

About GAEA
GAEA is a global interactive entertainment company with offices in Beijing, San Francisco, Tokyo and Seoul. Founded in September 2014, the company has become one of the fastest growing companies in China, and excels in global game development, game distribution, IP cooperation, and M&A with over 1,000 employees from 12 countries and regions. GAEA has published over 20 games on multiple platforms with over 100 million players, including famous Chinese games Soul Clash and Ace of Arenas in various countries. The company is currently working with CD Projekt Red to publish GWENT: The Witcher Card Game in mainland China and also reinvents renowned IPs such as Kabaneri of the Iron Fortress, Final Fantasy XV and The Legend of Sword and Fairy. More information can be found at